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Duration

2x weeks of pre-production

6x weeks of development

Achievements

Cult of the Devourer was selected among three other first year projects to showcase at the Queensland University of Technology Immerse Festival in 2025.

 

Received lots of traction on Itch.io, being in the top twenty in the 'survivor-like' category for a period of time.

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Summary of Contribution

Design:

- Upgrades

- Item drops

- Enemy types

- Sourcing all sound effects and background music

- Elevator pitches and all written marketing content

- Games Design Document

- Conducting Playtesting

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Breif

Create a 'Vampire Survivors' like Game.

Cult of the Devourer is a survivor like game where the player gains upgrades to become stronger and has many upgrades that create feelings of nostalgia for players who have experienced a Vampire Survivors game before.

Credits

Ash Tarsilli - Design / Art / Animation


Asher Johnston - Programming


Ellan Ngo - Lead Art / Animation


Mae Rosewarne- Design / SFX / Narrative Design


Max Kennedy- Design / UI


Xavier Mackay - Programming / Design

Travelling through the bleak darklands, embody a parasite - an ancient, insatiable force puppeteering a human host with only one goal in mind: to devour. In a world where Vampire Survivors collides with cosmic horror, with every life consumed, you mutate further beyond humanity into gloriously hideous forms. While avoiding the townspeople’s desperate attempts to kill you, fuel your undying hunger by slaughtering and consuming your enemies to achieve your ultimate monstrous ascension. 

Trailer

Engine: UNITY

UnityLogo.png

Play It Now

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