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Duration

4x Weeks Pre Production

9x Weeks Development

Achievements

Blend In, Beaver! was selected to showcase at 2026 Semester 2 QUT Open day.

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This was my first ever VR game

Summary of Contribution

- Initial concept holder

- Narrative design

- SCRUM meeting organisation

- Script writing

- Implimenting the 'pick up' stick mechanic

- Map building: tutorial and main map

- Playtesting

- Elevator tutorials and all written marketing content

- Audio sourcing and Implimentation

Breif

'Borrow A Body'

The Idea of borrowing a body is fullfilled by creating the "blend in" mechanic that allows the player to strike a pose - making them shape shift for a time in order to hide from the hungry bear

Credits

Jamie Robinson - Programmer

Piper Jarvinen - Animation lead

Meghan Shaw - Animator

Mae Rosewarne - Producer, Design, Level Design

Help Ted, a fellow beaver, by building up his dam in this cozy, VR horror game. Collect as many branches and logs as you can, while you navigate the forest and avoid its resident hungry bear by blending in, or knocking down beehives to scare it off!

The more sticks in your bag, the higher your score! 

Trailer

Engine: Unity

UnityLogo.png

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